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Plate I · Selected work 2020—26 · 41°23′N 02°10′E

Design that holds
its ground

Visual systems for brands, founders, and after-hours culture.
Pau Morató, graphic designer in Barcelona.

The work — in numbers

Plate III · About · Specimen of the designer

Designer. Barcelona. Brand & content systems.

I work with founders and cultural projects that need a visual identity to hold up in a carousel, on a flyer, in a pitch deck — and, increasingly, in motion built with code.

Clients: solo founders · boutique agencies · event promoters. Currently taking on work for 2026.

Based
Barcelona, ES
Practice
Independent
Est.
2023
Status
Open · 2026
Services · 04
I.
Brand identity
Logos · systems · guidelines · rollout
II.
Content design
LinkedIn · editorial · infographics
III.
Event & culture
Flyers · posters · promo · motion
IV.
Motion & code
Remotion · animated posts · React
Tools
Figma · Photoshop · Adobe Suite · Canva · Remotion · Artifacts
AI · core to the workflow
Used every day — ideation, imagery, copy, and motion.
Claude · ChatGPT · Higgsfield · Image generation
Pau Morató
Plate IV · Case 01 / 05 · Identity · Event41°23′N 02°10′E

Kømandø

ClientKømandø
Year2026
ScopeFull identity
LocationBarcelona
Chapters06

A new Barcelona collective promoting industrial electronic events. Complete brand system from logo to event collateral — designed for their inaugural event and ongoing identity.

The brief was an event identity for an underground electronic night — something atmospheric enough to belong to the scene, structured enough to scale from flyers through motion to live signage. The constraint was a single accent — the metallic fragment mark — that had to hold at every size and survive formats it was never originally designed for. The tradeoff: I leaned hard into industrial restraint over decoration, trusting that one strong mark held with discipline would do more than a dozen variations.

Chapter 01 of 06Intro

Intro

KØMANDØ
Industrial electronic · Barcelona · 2026

A music collective built as ritual, not party.

Kømandø is a new Barcelona collective focused on industrial electronic events. A group of friends launching their first promotion with a clear vision: bring specific artists, create atmospheric experiences, avoid typical club marketing.

I designed their complete visual identity from zero — logo, aesthetic language, event flyers, social presence. Everything except promotional videos, which one member handles internally.

This case study documents the full system across six chapters: brief and context, creative direction, brand identity, campaign design, digital extensions, and live implementation.

Client
Kømandø
Year
2026
Scope
Full identity
Location
Barcelona
Deliverables
Logo & wordmark
Visual language
Event flyers × 7
Motion graphics × 5
Social presence
RA listing assets
Chapter 02 of 06Direction

Direction

Red arches
Strobe silhouette
Smoke and pipes
Rave spheres
Old factory
Factory barrels
Fig. 02.I · Moodboard · visual references & atmosphere

Designed as ritual, not advertisement.

The aesthetic draws from abandoned industrial spaces — underground venues where light cuts through darkness. Deep reds against charcoal blacks. Metal and concrete textures. Typography that feels forged, not designed.

Three keywords guided every decision: atmospheric, underground, ceremonial. This is not club marketing; it's an invitation into a space. The visual language speaks to those who already understand.

References: derelict warehouses, brutalist architecture, gothic metal typography. Palette: void blacks, deep crimsons, metallic highlights. No bright colors, no clean surfaces, no comfort.

Palette · Void → Bone
#0A0A0C#4A0A0A#8B1A1A#3A3934#E8E6E0
Keywords
Atmospheric Underground Ceremonial Industrial Forged
Chapter 03 of 06Identity

Identity

Logo Design

02
no.category: 02.ILogo construction 02.IILogo versions 02.IIILogo sizes 02.IVApplications
Logo process
Source · Process · Sketch → 3D APrimary mark
Kømandø Logo ™
BWordmark
Kømandø Wordmark
FIG. 02.I Mark derived from metallic fragment — industrial, angular, ceremonial. Construction from sketch to 3D render.
Chapter 04 of 06Flyers

Flyers

A campaign built for revelation, not advertising.

A complete promotional ecosystem for one event: teaser without lineup, full reveal with artists, two timetable options as the brand evolves, individual artist announcements. Each piece tuned to its purpose — mystery, then portrait, then arrival.

The atmospheric photography stays constant — abandoned spaces, red lighting, industrial textures. Typography hierarchy shifts with content density. The identity flexes but never breaks character.

From mystery (teaser) to announcement (lineup) to portrait (artists) to logistics (timetables). Told at every cadence for their inaugural event.

FIG. 04.II · Teaser Kømandø Teaser Flyer
FIG. 04.III · Timetable A Kømandø Timetable A
FIG. 04.IV · Timetable B Kømandø Timetable B
FIG. 04.I · Main lineup flyer Kømandø Main Flyer
FIG. 04.V — VII · Artist announcements · Individual reveals across the lineup
Kømandø — Keyklau × Hache-P announcement
Keyklau × Hache-P
Kømandø — PLX announcement
PLX
Kømandø — Gulag announcement
Gulag
Chapter 05 of 06Motion

Motion

Static becomes ritual. Motion becomes atmosphere.

Five animated treatments extend the campaign beyond static posts. Each animation matches its purpose: sinister glitch for the teaser, metallic shimmer for the lineup reveal, industrial decay for the timetables, ritualistic countdown as the date approaches.

No smooth transitions or polished effects. Everything feels harsh, mechanical, abandoned. Flickering lights, metal textures, dark matter distortions. Motion that makes the viewer stop scrolling and enter the space.

The goal: transform promotional content into atmospheric experience. Make people feel the venue before they arrive.

FIG. 05.II · Teaser
FIG. 05.III · Timetable
FIG. 05.IV · Dark matter
FIG. 05.I · Main flyer motion
FIG. 05.V · Countdown · 7 días antes
In 7 days · the darkness will obey the sound
Chapter 06 of 06In context

In context

The work in the wild. Event pending.

May 16th approaches. The identity lives on Instagram, TikTok, and Resident Advisor's event listings. On RA, Kømandø cuts through the noise — dark, atmospheric, uncompromising among the bright promotional clutter.

Early response confirms the approach: the aesthetic stops scrolls, builds anticipation without explanation. The work speaks to those who understand. 74 people attending and growing.

Documentation pending: event photography, crowd response, flyers in physical space. One month until the complete story.

FIG. 06.II · RA listing Kømandø on Resident Advisor
FIG. 06.III · RA detail Kømandø RA event detail
FIG. 06.IV · RA flyer Kømandø RA full flyer
FIG. 06.I · Instagram Kømandø Instagram profile
Plate V · Case 02 / 05 · Document · System

Presskits

ArtistsAxel Laarz · PLX · Save Me
Year2024—26
ScopeSystem · 03 artists
Pages08 per kit
Chapters03

Presskits for electronic artists. One repeatable system, tuned per artist.

Three artists, three different sounds, one workable system — a presskit format reusable per artist without going template-y. The constraint was that deliverables had to be both print-quality (A4, exportable) and a live document, with clickable links to SoundCloud, Bandcamp, Instagram. The tradeoff: I fixed everything — grid, type, page architecture — except one variable, the accent colour, so each artist still feels distinct without breaking the system.

Chapter 01 of 03The service

The service

Service · 01

Presskits for electronic artists. One repeatable system, tuned per artist.

A disciplined 8-page architecture — cover, about, live, tracks, riders, contact — shared across every commission. The grid stays. The type stays. The palette changes with the artist.

Every presskit is immersive — not a static PDF. Album covers link to SoundCloud or Bandcamp. Video thumbnails open YouTube. Social icons open artist profiles. The presskit becomes a live portal, not just a page.

Artists
03
Barcelona · 2024—26
Pages each
08
Print-first · A4
Systems
01
Shared across all
Axel Laarz Presskit Cover
Fig. 01.I · Lead presskit · Axel Laarz cover
Chapter 02 of 03The system

The system

A · Label grammar Artist name as kicker · section as block
AXEL LAARZ
About
Amber · Axel
PLX
About
Lime · PLX
SAVE ME
About
Bone · Save Me
B · Interactive layer Every presskit is a live portal
↗
SoundCloud
Album covers & track names link directly to the artist's SoundCloud
↗
Bandcamp
Release artwork links to Bandcamp for purchase & download
▶
Video
Video thumbnails open YouTube — sets, live recordings, promos
@
Socials
Instagram, RA, email — every icon is a live link to the artist's profile
C · 8-page flow Identical across all commissions
01
Cover
02
About
03
Live
04
Tracks
05
Hospitality
06
Technical
07
Equipment
08
Contact
D · Palette, the one variable One accent color per artist
Axel Laarz
#C8A555
Amber — hypnotic groove
PLX
#CEFF3D
Lime — experimental tribal
Save Me
#E8E6E0
Bone — tbd
E · Palette in action Same grid, different accent
Axel presskit
Amber · Axel
PLX presskit
Lime · PLX
Save Me presskit
Bone · Save Me
Chapter 03 of 03The three

The three

Axel Laarz
Techno · Raw · Hypnotic · Groove
Barcelona · 2024

Powerful, precise, immersive — a hypnotic presence built on the weight of hardgroove and raw techno.

Axel Laarz — Cover, About, Live Cover · Bio · Live
Axel Laarz — Hospitality & Technical rider Rider
Axel Laarz — Equipment & Contact Equipment · Contact
Axel Laarz — complete presskit
View complete presskit
Full layout · Axel Laarz
↗
PLX
Techno · Hypnotic · Experimental · Tribal
Barcelona · 2024

Experimental and tribal — deep atmospheres, shifting intensities, immersive sonic journeys.

PLX — Cover, About, Live Cover · Bio · Live
PLX — Hospitality & Technical rider Rider
PLX — Equipment & Contact Equipment · Contact
PLX — complete presskit
View complete presskit
Full layout · PLX
↗
Save Me
Techno · Dark · Hypnotic · Industrial
Madrid · 2025

Dark and hypnotic — ritualistic grooves, slow-burning atmospheres, after-hours ceremony.

Save Me — Cover, About, Live Cover · Bio · Live
Save Me — Hospitality & Technical rider Rider
Save Me — Equipment & Contact Equipment · Contact
Save Me — complete presskit
View complete presskit
Full layout · Save Me
↗
Currently taking on new artist commissions.
2026 slots · open
Plate VI · Case 03 / 05 · Style system · Motion

LinkedIn system

ForFounders & creators
Year2026
Scope35 styles · 175 posts
Format1080 × 1350 · 12 s loops
Chapters04

Thirty-five LinkedIn styles nobody owns yet — each one ready for a founder to make their own.

Most feeds look the same, and no founder wants to start from a blank page. So I built a bank: thirty-five complete visual languages, each with its spec sheet and five animated post formats, designed in Figma with Claude in the loop. When a new client arrives we don’t start from zero — we pick a direction, and the system is already there.

Chapter 01 of 04The bank

The bank

35StylesOwnerless · ready to own
4FamiliesAuthor · Information-first · Glass & metal · Founder
175Animated postsFive formats per style
12Second loopsSeamless · 1080 × 1350

Counted in the style bank · one Figma page per style · 175 exported loops · 30/10/2026

Fig. 01.I · the 35 covers, by family Hover to play · click to open the style
Chapter 02 of 04Specimen browser

Pick a style, see the system

← → style · 1 – 5 format · swatches copy their hex
Chapter 03 of 04Same post, every style

One format, thirty-five voices

The format is the job. The style is the voice.

Every style answers the same five briefs. A cover where one large object is the information. A chart drawn in the style’s own language, never a generic chart painted over. A dense cheat sheet worth saving. A process of five to seven steps chained by one object — gears, pipes, rails. And a comparison: before and after, or one huge number.

Line them up and the system shows: the same job, thirty-five ways to say it.

Canvas
1080 × 1350
Loop
12 s, every seam checked
Type
Title 74 – 88 · body 18 – 26 · never under 16
Rule
One rich object, never a grid of cards
Brands
Invented per style · data illustrative
Chapter 04 of 04How a style is built

How a style is built

  1. 01RecipeOne file per style: paper, grid, colours, type, signature elements, what to avoid
  2. 02Spec sheetPalette with hex, type specimens, five signature elements, four motion rules, who it is for
  3. 03Five formatsCover · chart · cheat sheet · process · comparison
  4. 04Pro passThe real object: eight to ten parts listed, five built, its world around it, micro-text
  5. 05Motion12-second loops, the seam checked frame by frame
  6. 06Cover cardEach style gets its card on the bank’s front page
Fig. 04.I · anatomy of one recipe · Plano Técnico

Every idea drawn as a precision engineering sheet: blueprint paper, white line, one amber signal.

Paper
Radial blueprint #1A5592 → #0A2A4E, folds at the centre lines
Grid
Fine every 24 px, major every 120 px
Frame
Double border, zones 1 – 6 / A – H, crop marks
Title block
An 80 px strip: title, drawing no., scale, sheet, revision
Type
IBM Plex Sans Condensed Bold · Plex Sans · Plex Mono for references
Signature
Section hatching, numbered callouts, dimension lines, centre lines, the approval stamp
Motion
Blades pass, a pulse runs the pipes, a reticle reads part by part
Plate VII · Case 04 / 05 · Content system · Motion

Arrel AI

Clientarrel.ai
Year2026
ScopeLinkedIn design system, motion, workflow
FoundersJan · Nick · Nil
Chapters05

Three founders, one visual system. I run Arrel's LinkedIn design end to end — with Claude in the loop.

It started in August as a pitch: posts I had already made, re-skinned in their brand. Two months later it is the whole operation — a recipe of numbered rules, three styles, a design system in Figma, a weekly illustrated scene, motion on almost every post, and a board where every published piece is filed by founder and month.

Chapter 01 of 05The system

The system

101Posts publishedAug – Oct 2026
130Pieces on the boardVersions & loops included
3FoundersJan · Nick · Nil
3StylesMidnight · Dark · White

Counted on Arrel's POSTED POST board in Figma · read 30/10/2026

Every brief becomes three designs, never one in three colours.

Each week Jan sends the briefs. Every post comes back as three different designs, one per style: one brand-new, one built from the template bank, one close to the reference. A change asked on one version reaches its sisters; the new design goes into the template bank.

The rules live in one file — numbered, dated, quoted. When a rule changes, the number changes, not the habit. That is how three founders can post every week without the brand drifting.

Claude does the heavy lifting inside Figma and the repo: building versions, animating, filing. I set the direction, run the art-director pass and keep the system honest.

arrel.ai — 3D brand mark
A · 3D mark · footer
arrel.ai — 2D flat mark
B · Flat mark · library
Formats
1620 × 2025 by default · 1080 × 1350 · 1920 × 2400 for dense grids
Type
Inter, always
Rules
One recipe, R1 – R45, each with its date
Logos
From our own library, never generated
Chapter 02 of 05Three styles

Three styles

Three skins, one system · press 1 · 2 · 3
Fig. 02.I · one post per style · switch with 1 · 2 · 3

Click a swatch to copy its hex

Best performer per style · on LinkedIn Public reactions · comments · reposts, read on LinkedIn on 31/10/2026
MidnightFrom First Signal to Closed WonNil · 14 Oct 2026 · the full pipeline, signal to signature477 reactions 85 comments 75 reposts
DarkGTM Engineering Cheat SheetJan · 13 Oct 2026 · the whole system on one page504 reactions 88 comments 36 reposts
WhiteThe MCP Layer for RevOpsNick · 8 Oct 2026 · one MCP server per tool123 reactions 33 comments 6 reposts
Chapter 03 of 05Escena libre

The weekly scene

Once a week, one post leaves the styles behind.

A fully illustrated scene where one giant object carries the information — a pyramid, a windmill, a coffee roastery, a print shop, a library, thirty years stacked floor by floor. Text sits on the object, the rooms are cut away, the landscape is full of small people at work.

No card grid dressed up as a scene. The object is the diagram. Each one loops as a living diorama.

Canvas
1620 × 2025
Loop
4–12 s, seamless
Rule
One object is the information
Cadence
One per week, per brief
How Companies Found CustomersNick · thirty years, a decade per floor
TOFU, MOFU and BOFU ExplainedJan · a coffee roastery
The Periodic Table of AI GTM ToolsNick · a laboratory
10 Claude Skills for GTMNick · a library
The GTM FlywheelJan · inside the windmill
The 5 Levels of AI GTMJan · climbing the pyramid
How We Make LinkedIn ContentJan · a print shop
The Outbound Playbook 2026Nick · an airport
Fig. 03.I – VIII · click a scene to see it larger
Chapter 04 of 05Motion

Every piece tells something

Motion that explains, not motion that decorates.

Ants carry each lead down the pipeline, a 24-hour clock runs the jobs from the terminal, fifteen skills come to life card by card. Every moving part carries a piece of the argument, and every loop closes on its first frame so the post can play forever.

Built in Figma Motion, checked frame by frame, exported light enough to post.

Tool
Figma Motion · frames checked one by one
Length
4 – 12 s, always a seamless loop
Rule
Each moving part tells something
Fig. 04.I · Midnight · Nick · 12 s15 Skills of a Vibe Coder
Fig. 04.II · Dark · Jan · 12 sGTM Run From the Terminal
Fig. 04.III · White · Nil · 8 sFrom First Signal to Closed Won
Chapter 05 of 05How it's built

How it's built

  1. 01BriefJan's weekly brief · topic, reference, founder
  2. 02RecipeOne file of numbered rules, read before every post
  3. 03Three versionsNew · from the bank · near the reference
    MidnightDarkWhite
  4. 04Design systemFigma components and variables, one mode per style
  5. 05MotionA loop when it tells something
  6. 06Posted boardFounder → month → date pill
Posted boardPosts per month · 30/10/2026

Jan 38

Aug2Sep12Oct14No date10

Nil 29

Aug1Sep9Oct11No date8

Nick 34

Aug0Sep11Oct11No date12

Every published piece is moved, not copied, from the lab into its founder's month, under a pill with its posting date. Posts without a date in their name stay in their own block — no invented dates.

Plate VIII · Case 05 / 05 · Logos · Selected42°00′N 02°17′E

Marks

ClientsAEPLMV · Salut Games
Year2020—23
ScopeSelected · 02 marks
LocationManlleu · Barcelona
Chapters02

Two marks shipped, two different worlds. One paid commission for a Catalan business association; one live brand for a hospital workers' Olympic event, running at @bcnsalutgames.

Chapter 01 of 02AEPLMV

AEPLMV

Sustainable spaces. Stronger futures.

A visual identity for the Associació d'Empresaris/es i Propietaris/es dels Polígons d'Activitat Econòmica de Manlleu i les Masies de Voltregà — a regional Catalan business association of industrial polígons, commissioned and paid. Usually this brief ends in a corporate sans and a glass-and-steel render. The constraint was that the association's pitch is sustainability, but the audience is small-town business owners — modern, not techy; civic, not bureaucratic. The tradeoff: I rendered the polígons as living things — buildings with leaves growing through them — pushing toward eco-architecture and away from generic local-government work.

Region
Osona, Catalonia
Towns
Manlleu · Les Masies de Voltregà
Partners
Local councils
Year
2023
Phase 01 Origin · From the notebook
AEPLMV sketchbook ideation
Fig. 01.I · Sketchbook · ideation phase
Phase 02 Mark · Three directions, isolated
AEPLMV — verticals direction
Direction A
Verticals
AEPLMV — hillscape direction
Direction B
Hillscape
AEPLMV — skyline direction
Direction C
Skyline
Fig. 01.II · Three final candidates · cream halos dissolving into the page
Phase 03 System · The full identity
Mock-up · not real AEPLMV brand identity overview — stationery, signage, guidelines
Fig. 01.III · Brand book · logotype, palette, typography, applications
Phase 04 In context · Applied
Mock-up · not real AEPLMV interior signage and brochure
Interior · reception
Mock-up · not real AEPLMV stationery and digital application
Stationery · digital
Mock-up · not real AEPLMV eco-urban applications board
Eco-urban · merchandise
Fig. 01.IV · From reception desk to tote bag
Closing At building scale
Mock-up · not real AEPLMV — the green building exterior

Building today. Inspiring tomorrow.

Chapter 02 of 02Salut Games

Salut Games

Year · 2020 · live brand

Logo Design

02
no.category: 02.ILogo construction 02.IIColor variants 02.IIILogo sizes 02.IVApplications
Logo process — pre-sketch to final
Source · Process · Pre-sketch → final APrimary mark
Salut Games Logo ™
BWordmark
Salut Games
FIG. 02.I Mark built from one brushed gesture — running body and heart symbol. Black shadow + red body, always in motion.
Anatomy Why this mark

Salut Games is the Olympic Games for hospital workers — healthcare staff competing in athletic events. The mark has to hold both halves at once: the athlete on the track, and the worker in the ward.

The constraint was that healthcare brands skew sterile, sports brands skew aggressive — neither tone fit. The tradeoff: a single hand-painted brushstroke for the runner, paired with a hand-drawn heart-and-cross — texture instead of polish, gesture instead of geometry. Delivered for someone I knew, the mark went on to become the brand's working identity, now live at @bcnsalutgames.

Salut Games — primary mark, isolated
01 · Two strokes

Black shadow + red body. A runner mid-stride, motion compressed into one painted gesture. Red carries forward; black anchors behind. Speed and weight together — a pulse on the move.

02 · Brushed, not built

Hand-painted, not vectorised. This is a brand for people who heal — texture beats precision. The roughness is the point: it reads as human, not corporate.

03 · Heart with a cross

The small mark in the upper right is what pins it to healthcare. Without that heart-and-cross, this is just a sports logo. With it, the runner is unmistakably one of them.

In context Out in the world

The mark is alive — BCN Salut Games runs it across an active Instagram presence and a proposed web identity. Real audience, real reach.

Live @bcnsalutgames · 2.7k followers · 3k posts
@bcnsalutgames Instagram profile — live brand
Fig. 02.II · @bcnsalutgames · live profile · ● active
Web Concept · proposed identity
Mock-up · not real Salut Games web concept — homepage
Fig. 02.III · Web concept · home, mission, events, donate

Plate IX · Colophon

/ End · Get in touch Barcelona · 2026

Let's make
something.

Open to studio roles, freelance commissions, and anything in between. Brand, editorial, after-hours culture.

Email
[email protected]
Phone
+34 608 82 33 04
Location
Barcelona, ES
LinkedIn
in/pau-morató-sebastià ↗

This portfolio is my design CV. Read it slowly.

© 2026 · Pau Morató Designed in Barcelona